Ultrabot is 2D fighting game in which robots from across the cartoon and anime universe have been summoned to battle for the title of Ultrabot. This project was my first experiment with Adobe Flash CS3 and ActionScript 2.0. Ultrabot was designed for the Nintendo Wii platform as a prototype flash game. Since the game does not feature any blood or detachment of body parts I feel that it would be suitable for those who just wanted to see their favorite robot characters duke it out one-on-one.
The game does not feature gesture support but the button control scheme is setup so that even a five year old could play the game. The white pillars in the screen shot are actually the collision boxes so that the player does not go outside. the screen. Even though the code for making the characters move, jump, etc. is essentially the same, the character on the right stretches automatically. The game also has another bug that I have been unable to fix. After the match when the player hits RETRY, the countdown timer goes faster each time by a factor of 2x. The code for this works fine in other projects but has been seen to perform the same in some of my friends' projects as well. I was very lucky to have actually got a working prototype since Flash made a lot of the animation work easy. I realized this because I know for a fact that in Direct X, I am going to have to code my own animation system from scratch.
Note: Will post screenshots later.
About Me
- Sorab Pithawala
- I am a Game Developer who recently completed my Bachelor of Arts in Game Development. My interest in this field has risen from my passion for programming. This combined with the fact that I had a Pentium on which I used to play DOS games, has brought me into this field of Game Development. This is a blog showcasing my works as I began my journey on the path of the Game Developer.
Monday, September 7, 2009
Wednesday, June 3, 2009
Level Design - Warcraft III
Four Winds is a deathmatch map which focuses more on the individual player's strategic usage of gold and experience points gathered by killing the many neutral creeps present on the map, rather than the usual battle of the players' armies. At the center of the map is a very powerful neutral creep that would provide an item that would turn the tide of the entire game to the favor of whosoever is able to kill him.
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Rough Sketch |
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Final Map |
Friday, December 12, 2008
Pixel Art - Penny
The inspiration for Penny was taken from the very same mechanical pencil used to create him. It was a Uni Shalaku that had served me well for almost five years. The character itself has only one eye while the clip holder forms its arms. The rubber grip becomes its mouth which has fangs and to support himself Penny has a rotating bottom which can also be used as a drill.
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Rough Sketch |
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Pixel by Pixel on Paper |
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Final Output |
Pixel Art - Ichino
Ichino is the evil twin brother of Ichigo, the protagonist of a popular anime show called Bleach. As you can see, the concept sketch shows a cute chibi version of Ichigo himself but thanks to my art skills it turned out to be a whole new character. This character really does look evil when viewed in the Pixel by Pixel on Paper version due to the fact that when given a constraint on how many pixels can be used, many features change from the sketched out version.
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Rough Sketch |
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Pixel by Pixel on Paper |
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Final Output |
Design - DVD Cover
Sprac is a concept for a space racing game set in the future. I made a DVD Cover for it as a hands-on experiment with Photoshop's various selection and masking tools.
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