Go!O> is a Excitebike clone that I wanted to make because I felt that it was one of those racing games that people of any age can enjoy. This project helped me realize that even that 8-bit game released so many years ago had so many things going on at the same time. This game was built using very wrong techniques and so I was not able to finish it on many accounts but it was mainly due to the bad references given to us that employed those wrong techniques. The output is basically a bike that accelerates, has inertia and can change lanes. The bike does not jump but collision is detected. Overall it was more of a learning experience on how the Direct X APIs interact with each other. That and how to make a bad game.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEZd6wV6uq5f0c-m1XZ_A0EI7MinvHq_Yu5W86Lahb57WJiNMVLChWzc2Py5q3G6fW3wnvDzacMu_plbZjSRr_hyphenhypheng6EUCRdeXBf0yLymXFyJD8YI9SHWkBcSnIPSoQ_ikC6zgvC4wX09M/s320/dx1.bmp) |
Main Menu |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl6xf0RuMuqxnoqiig90PlUO4Z4GyVmY7E5q_gvPJkZBi_DcsyDdYbDm2dNvS-UOfYYbCJkltIBjuCFy3wrpsFjYWtWc4ptqBMIpeGih_Eufm0hTKLcbdu4YnEkpjkCMxT9Ncpntrv0Ac/s320/dx2.bmp) |
Game Screen |
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