About Me

I am a Game Developer who recently completed my Bachelor of Arts in Game Development. My interest in this field has risen from my passion for programming. This combined with the fact that I had a Pentium on which I used to play DOS games, has brought me into this field of Game Development. This is a blog showcasing my works as I began my journey on the path of the Game Developer.

Wednesday, June 3, 2009

Level Design - Warcraft III

Four Winds is a deathmatch map which focuses more on the individual player's strategic usage of gold and experience points gathered by killing the many neutral creeps present on the map, rather than the usual battle of the players' armies. At the center of the map is a very powerful neutral creep that would provide an item that would turn the tide of the entire game to the favor of whosoever is able to kill him.

Rough Sketch
Final Map