About Me

I am a Game Developer who recently completed my Bachelor of Arts in Game Development. My interest in this field has risen from my passion for programming. This combined with the fact that I had a Pentium on which I used to play DOS games, has brought me into this field of Game Development. This is a blog showcasing my works as I began my journey on the path of the Game Developer.

Tuesday, September 7, 2010

Direct X - 3D Game

Things on Wheels is a car racing game that combines the classic Bump and Jump concept with the new-age  powered-up racing game Blur. This was a group project that involved three persons. My role in this project was to provide the underlying framework on which the game was to be made. Due to my prior experience on the 2D game, I had a good idea of what would be the systems required to make the game. The framework contains a lot of generic classes for making any type of game and then there are those classes which inherit from the generic ones which are suited for the racing game genre. I felt that I did a good job of creating a user friendly and functional framework somewhat similar to the GameCanvas related classes present in J2ME.

While this game features some of my best game engine programming, I still have a long way to go to catch up with the studios that have been making AAA polished games for the past eight years using the very same DirectX 9.0c API.

Title Screen
Note: Will post a game screen later.

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